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A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific. 
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information. 
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
Z* -------------------------------------------------------------------
#ifndef _H_PyMOLObject
#define _H_PyMOLObject

/* literally a 3-D object...also an object object */


#define ObjNameMax        255
#define cObjectMolecule     1
#define cObjectMap          2
#define cObjectMesh         3
#define cObjectDist         4
#define cObjectCallback     5
#define cObjectCGO          6
#define cObjectSurface      7
#define cObjectGadget       8
#define cObjectCalculator   9
#define cObjectSlice        10

   the object base class is in the process of being converted to support
   states explicitly (an unfortunate early omission), which will allow
   for simplified implementation of future multi-state objects.

typedef struct CObject {
  PyMOLGlobals *G;
  void (*fUpdate)(struct CObject *I); /* update representations */
  void (*fRender)(struct CObject *I,RenderInfo *info);
  void (*fFree)(struct CObject *I);
  int  (*fGetNFrame)(struct CObject *I);
  void (*fDescribeElement)(struct CObject *I,int index,char *buffer);
  void (*fInvalidate)(struct CObject *I,int rep,int level,int state);
  CSetting **(*fGetSettingHandle)(struct CObject *I,int state);
  char *(*fGetCaption)(struct CObject *I);
  int type;
  char Name[ObjNameMax];
  int Color;
  int RepVis[cRepCnt]; 
  float ExtentMin[3],ExtentMax[3];
  int ExtentFlag,TTTFlag;
  float TTT[16]; /* translate, transform, translate matrix (to apply when rendering) */
  CSetting *Setting;
  int Enabled; /* read-only... maintained by Scene */
  int Context; /* 0 = Camera, 1 = Unit Window, 2 = Scaled Window */
  CViewElem *ViewElem; /* for animating objects via the TTT */
} CObject;

void ObjectInit(PyMOLGlobals *G,CObject *I);
void ObjectPurge(CObject *I);
void ObjectSetName(CObject *I,char *name);
void ObjectMakeValidName(char *name);
void ObjectFree(CObject *I);
void ObjectUseColor(CObject *I);
void ObjectSetRepVis(CObject *I,int rep,int state);
void ObjectToggleRepVis(CObject *I,int rep);
void ObjectPrepareContext(CObject *I,CRay *ray);
void ObjectSetTTT(CObject *I,float *ttt,int state);
int ObjectGetTTT(CObject *I,float **ttt,int state);
void ObjectCombineTTT(CObject *I,float *ttt,int reverse_order);
void ObjectTranslateTTT(CObject *T, float *v);
void ObjectSetTTTOrigin(CObject *I,float *origin);
void ObjectResetTTT(CObject *I);
PyObject *ObjectAsPyList(CObject *I);
int ObjectFromPyList(PyMOLGlobals *G,PyObject *list,CObject *I);
int ObjectGetCurrentState(CObject *I,int ignore_all_states);
void ObjectAdjustStateRebuildRange(CObject *I,int *start, int *stop);
int ObjectView(CObject *I,int action,int first,
               int last,float power,float bias,
               int simple, float linear,int wrap,
               int hand,int window,int cycles);

typedef struct CObjectState {
  PyMOLGlobals *G;
  double *Matrix;
} CObjectState;

void ObjectStateInit(PyMOLGlobals *G,CObjectState *I);
void ObjectStateCopy(CObjectState *dst, CObjectState *src);
void ObjectStatePurge(CObjectState *I);
void ObjectStateSetMatrix(CObjectState *I, double *matrix);
double *ObjectStateGetMatrix(CObjectState *I);
void ObjectStateTransformMatrix(CObjectState *I, double *matrix);
void ObjectStateResetMatrix(CObjectState *I);
PyObject *ObjectStateAsPyList(CObjectState *I);
int ObjectStateFromPyList(PyMOLGlobals *G,PyObject *list,CObjectState *I);
int ObjectStatePushAndApplyMatrix(CObjectState *I,RenderInfo *info);
void ObjectStatePopMatrix(CObjectState *I,RenderInfo *info);
void ObjectStateRightCombineMatrixR44d(CObjectState *I, double *matrix);
void ObjectStateLeftCombineMatrixR44d(CObjectState *I, double *matrix);
void ObjectStateCombineMatrixTTT(CObjectState *I, float *matrix);

typedef struct _CObjectUpdateThreadInfo CObjectUpdateThreadInfo;


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